I like games... and tattoos. Yes, those.

Sunday, April 1, 2012

Gravimaze (hart[dev], iOS)

Those people who have followed me on Twitter and The Verge over the years, might have noticed that I'm somewhat of an iOS app and game junkie.

I'm constantly on the lookout for new games and apps for my iPhone and iPad that will entertain me for longer than a mere 5 minutes.

And so it was with great pleasure that I discovered Gravimaze. It was with even greater pleasure that I managed to get it for free (limited special, but everyone loves free stuff!) and that a friend of mine Balta Auger, a French Argentinian game designer, was involved in it.

Now although we all tell our friends little white lies from time to time about how awesome their work is, luckily for me I have absolutely no need to lie about Gravimaze!

It is, quite simply, awesome. And here's some quick thoughts on why.

Gravimaze is a puzzle game by hart[dev] that starts out with some simple levels introducing you to the game, but quickly evolves into a mind-bendingly frustrating little game that leaves you scratching your head and at the same time wanting more.


The goal of the game, in much the same manner as many other puzzle games, is to collect all 3 coins in the level before making your way (you being the Mayan inspired decorative block with a face called Gravi) to the silvery disk that I think of as teleporting you to the next level.

Not only is gravity in constant effect as you rotate the maze to move Gravi into position, but your score is calculated by the coins collected, as well as by the number of rotations you have to make to collect them all, plus the time it takes you to complete the level.

As you get a bit further on there are also a number of traps to negotiate, lock and key combinations, moving blocks that obstruct your way as you're trying to collect coins, as well as other fiendishly clever tricks to keep you confuzzled. No, that's not a real word.

Gravimaze is challenging in all the best ways, and it not only plays well but looks and sounds pretty too. The soundtrack doesn't intrude in the manner of some other games and instead helps you focus on figuring out how the hell you're going to beat this level, and the handpainted visuals are gorgeous.

I'm not sure how long this game is free for, but grab it here if you can! If you've missed out on the special, well nevermind - it's well worth the cash either way!

3 comments:

  1. Have you seen Fibble: Flick 'n' Roll? It's Crytek's first mobile game. Looks great: http://www.youtube.com/watch?v=QZpcrMIcUeU

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  2. I have! It does indeed look awesome :)

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