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Tuesday, June 25, 2013

Company of Heroes 2: Behind the scenes with Relic Entertainment

Company of Heroes 2 is the follow up to the successful real time strategy World War 2 game, Company of Heroes, which first hit our PC’s in 2006.

This year at E3 I got the chance to chat to Quinn Duffy, from Relic Entertainment, one of the game’s creators to find out just a little bit more about the title that will hit our shelves in a mere two weeks time.

The most important thing for some of the developers it seems, was a complete love for the franchise and the subject matter, especially considering the disruption to development when their initial publisher THQ, went under. Luckily SEGA picked up the title, and development could continue.



There’s been a fair bit of research into this title too, as the team spent time in Russia and Germany getting to grips with the historical aspects of the game and gaining insight into how the title was to develop. COH2 focuses this time on the Eastern Front of World War 2, and Duffy argues that it was all about authenticity and making sure that not only was the game good, but that it was historically accurate.

The game is narrated by Lev Abramovich Isakovich, through flashbacks as he is interrogated about his war time experiences.

The subject matter especially is considered emotionally sensitive, and not only did the team have to be aware of this, but it was emotionally draining for many of them immersing themselves in it for such a long period of time. This again was also coupled with other challenges like the change in publisher and trying to finish Space Marine at the same time.


Company of Heroes 2 is to be released on PC only, and although Duffy hints at the fact that there might ultimately be an expansion and some DLC, there is nothing confirmed as yet.

There was also some discussion about thoughts around tablet integration, but again nothing that can be confirmed.

Company of Heroes 2 will be out on today, the 25th June 2013 on PC.

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